Online Learning
Advanced
Environment Art
From concept to game-ready worlds
Develop large-scale, realistic worlds using modular modeling,
procedural textures, and new UE5 technologies.
Deep knowledge
24/7 access
Real practice
Certificate
of completion
Who is an Environment Artist?
Develop large-scale, realistic worlds using modular modeling, procedural textures, and new UE5 technologies.
High Demand
Environment artists are in demand in AAA studios, indie development, and the movie industry
Versatility
Skills are applicable in game design, architecture visualization and VR projects
Creative freedom
Ability to work remotely and realize your own worlds
Who is the right person for this course?
Beginning 3D artists
You will progress to a professional level, learning how to create environments like the top studios.
Practicing gameplay professionals
You'll pump up your skills to AAA-standards and learn a modern work pipeline.
Indie developers and freelancers
You'll be able to create selling work for your portfolio and take on more expensive commissions.
Artists from related fields
You will discover new opportunities by transferring your skills to the gaming industry.
Requirements to start the training
You will need basic skills in Maya or Blender, familiarity with the Unreal Engine 5 interface,
and a general understanding of 3D modeling principles to be comfortable learning.
Your skills after the course
  • Create complex AAA-level game environments
  • Work with modular modeling to efficiently assemble locations
  • Generate realistic PBR- materials in Substance Designer/Painter
  • Detail objects with sculpting in ZBrush
  • Adjust dynamic lighting using Lumen in UE5
  • Optimize scenes for game projects
  • Build compositional and atmospheric locations
  • Work on a professional Pipeline from concept to final scene.
Training Program
Module 1: Introduction
  • Review background materials and planning. Part 1.
  • Part 2.
  • Creating Our Blockout Pieces Part 1
  • Part 2
  • Part 3
  • Part 4
  • Setting Up Unreal Engine 5 And Importing Our Blockout Pieces
  • Testing Out Our Blockout Pieces
Module 2: Doing Our Structural Level Art
  • Part 1
  • Part 2
  • Part 3
  • Part 4
  • Part 5
  • Part 6
  • Part 7
Module 3: Creating Our Unique Blockout Pieces
  • Part 1
  • Part 2
Module 4: Turning Our Plinth To Final
  • Part 1
  • Part 2
  • Part 3
  • Part 4
Module 5: Creating Our Pillar
  • Part 1
  • Part 2
  • Part 3
  • Part 4
  • Part 5
  • Part 6
  • Part 7
  • Part 8
  • Part 9
  • Part 10
  • Part 11
Module 6: Turning Our Trim Blockout Into Final
  • Turning Our Trim Blockout Into Final
Module 7: Creating Our Stair Railings
  • Part 1
  • Part 2
  • Part 3
Module 8: Creating arches and windows
  • Creating Our Corner Arch Part 1
  • Part 2
  • Creating other arches
  • Creating small windows
Module 9: Creating a Door and Flat Column
  • Part 1
  • Part 2
Module 10: Creating Roof
  • Creating Our Round Roof Part 1
  • Part 2
  • Part 3
  • Creating Our Triangle Roof
Module 11: Creating Addon Pieces
  • Creating Addon Pieces - Narrated Timelapse
  • Polishing Asset Placement
  • Polishing Final Assets Part 1
  • Part 2
  • Going Over Our Texture Reference And Planning
Module 12: Creating Material
  • Creating Sand Material Part 1
  • Part 2
  • Creating Wall Material Part 1
  • Part 2
  • Part 3
  • Part 4
  • Part 5
  • Part 6
  • Part 7
Module 13: Uv Unwrapping Our Models
  • Part 1
  • Part 2 - Timelapse
Module 14: Setting Up Our First Final Object
  • Part 1
  • Part 2
  • Part 3
  • Part 4
Module 15: Creating masks for objects
  • Part 1
  • Part 2
  • Creating Our Tri-Planar Material
Module 16: Adjustments, Lighting, Variations and Polishing
  • Setting Up Parralax On Our Master Material
  • Setting Up Our Vertex Painting
  • Adding Vertex Colors To Our Objects
  • Creating Our Metal Texture And Adding It To Our Roof
  • Doing Our First Lighting Pass Part 1
  • Part 2
  • Part 1
  • Part 2
  • Part 3
  • Doing Our Second Lighting Pass
  • Creating Our Corner Damage
  • Adding Normal Map Details
  • Adding Megascan Statues
  • Setting Up Our Terrain Material And Sculpting
  • Terrain Sculpting - Timelapse
  • Polishing Our Terrain Part 1
  • Part 2
  • Polishing Our Scene Part 1
  • Part 2
  • Outro
Module 17: Doing Our Structural Level Art
  • Part 1
  • Part 2
  • Part 3
  • Part 4
  • Part 5
Module 18: Final works
  • Creating Our Pillar
  • Uv Unwrapping Our Models
  • Creating Masks For Our Objects Part 1
  • Part 2
  • Terrain Sculpting
  • Polishing Our Scene
How you'll learn
Recorded lessons
Recorded lessons You can always review all the lessons in the recording to better understand the material you've learned.
Skills-based
You will get a lot of practical work and case studies.
Retesting the material you have learned
A prerequisite for successful completion of the course is the fulfillment of practical work. Course instructors will check assignments and give feedback.
Communication and support 24/7
You will be added to the chat room, where you will be able to communicate with your fellow students, school supervisor and instructor: ask questions, share your insights.
Expert team of the course
Emil Sligers
Senior Environment Artist

Worked on The Division 2 (Ubisoft), Forza Horizon 3 (Playground Games)

Specialization: realistic urban environments and procedural materials.
Anna Larina
Lead Environment Artist (Wargaming)

Participated in the development of World of Tanks and World of Warships

Expert in optimization and modular modeling.
Maxim Ilyin
Technical Artist (CD Projekt Red)

Worked on Cyberpunk 2077
and The Witcher 3

Specialist in materials and shaders in UE5.
Olga Smirnova
Freelance Environment Artist

Collaborated with Deep
Silver, Focus Entertainment

Author of Speed-Level
-Design courses.
Certificate
Upon successful completion of the Motion Graphics course at MotionGraphicsSchool,
you will receive a prestigious certification that validates your skills and knowledge in
the field of motion graphics. This certification is a testament to your dedication,
creativity, and proficiency in utilizing industry-standard tools and techniques.
Choose the right tariff
Introductory
  • Curriculum - 1 module
  • Video lessons
  • Practical assignments
  • Assignment Check
  • Mentor feedback
  • Access to the course - permanent
  • No certificate
Basic
  • Training program - 17 modules
  • Video lessons
  • Practical assignments
  • Student Chat
  • Assignment Checking
  • Mentor feedback
  • Access to the course - 2 months
  • Certificate
Standard
  • Training program - 18 modules
  • Video lessons
  • Practical assignments
  • Student Chat
  • Assignment Checking
  • Mentor feedback
  • Access to the course - 6 months
  • Certificate
VIP
  • Individual support from a mentor
  • Training program - 18 modules
  • Video lessons
  • Practical assignments
  • Chat for students
  • Assignment Checking
  • Error analysis and recommendations
  • Access to the course - 12 months
  • Certificate
Corporate
  • Groups of 5 to 10 people
  • Training program - 18 modules
  • Participation in corporate project
  • Video lessons
  • Downloadable resources
  • Practical assignments
  • Chat for students
  • Checking assignments
  • Instructor feedback
  • Access to the course - 12 months
  • Certificate
Step-by-step system
From the basics of modeling to advanced techniques in UE5 - no knowledge gaps.
Working examples
Only what is really used in AAA projects and industry.
Expert support
Your work will be analyzed and questions answered by practicing artists.
Feedback from students on the course
Alexey
Aspiring 3D artist
I never thought I would be able to create something like this! The course literally chewed up all the complexities. Now my portfolio is not ashamed to show to the studio!
Marina
Level Designer
After the course I completely reconsidered my approach to creating locations. Optimization was especially valuable - I finally understand how to make beautiful without losing FPS. And yes, Substance Designer is magic!
Artem
Freelancer
I took the course to increase the price tag for orders. Result: in 2 months I got my first order for an environment for $800. I paid off the course 5 times!
Anna
Architectural visualizer
I wanted to switch to gamemade - the course was the perfect bridge. Now I combine both directions. ZBrush + UE5 = endless possibilities!
Dmitry
Indie developer
I had been making my own game for 2 years, but the environments looked “cheap”. After the course I redesigned all the locations in a month - the publisher noticed and offered me a contract!
FAQ
I have no experience in 3D modeling. Is the course suitable for me?
Our course is designed for students with a basic background. To be comfortable learning, you will need to know the basics of the Maya or Blender interface, such as creating primitives and navigating in 3D space. You should also have minimal experience with Unreal Engine 5, such as importing assets and setting up the camera. It is important to have a basic understanding of 3D modeling principles. If you have these minimal skills, then the course is perfect for you. We start with the fundamentals but move on to professional techniques fairly quickly.
How much time should I devote to the course per week?
For comfortable mastering of the material we recommend to allocate 6-8 hours per week. This is enough time to watch video lessons, do practical exercises and consolidate your knowledge. Such a schedule allows you to combine training with work or study, while making noticeable progress.
Will the course help with employment?
Absolutely! After completing the course, you will create a portfolio of AAA-level work, learn skills that are in demand in the industry (PBR materials, modular modeling, working with Lumen). You will be eligible for Junior Environment Artist positions in game studios. Many of our students have successfully found employment after graduation.
What career prospects does the course offer?
You will be able to work in a variety of different careers: Environment Artist in game studios Level designer (creating game locations) Architectural visualization specialist Freelancer creating assets for marketplaces Skills of creating 3D environments are also in demand in the movie industry and VR-projects.